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Multistrike Poker
This is a new Video Poker game created by IGT, which is an
interesting variation of the multi-line format. Rather than
playing "X" lines of the same hand, Multistrike is played one line
at a time and requires you to qualify on the line below in order to
move up. The incentive for doing this is that each successive line
pays a multiple of the "regular" pay schedule. For example, in a 9/6
Jacks or Better game, the bottom line (Level 1) pays the same as
you'd expect from a single-line version of the game, but the next
line up (Level 2) pays two times the normal amount, the line above
that (Level 3) pays four times the normal amount and the top line
(Level 4) pays a whopping eight times the normal amount! To move up,
you must have a hand of Jacks or better, but once you've qualified
for any higher level, you get to keep any credits awarded for play
on that line plus all of the lines below it.
The catch? Oh, don't worry, there is one. To make a maximum bet
in this game requires 5 coins per line, which obviously totals 20
coins per deal and, should you fail to get at least a pair of Jacks
on the bottom line, the entire amount is lost. This can happen
with frightening regularity, but if the game is played with the
proper strategy, you'll get ample opportunity to make up those
losses (a 4K on the top line pays 1000 coins!) . From a bankroll
volatility point of view, it's even tougher to play Multistrike
Poker than playing a game of Jacks or Better on a 4-line multi-play
machine where you can also get a series of losses that do some
damage to your $$$. But at least in the 4-play game, you'll likely
hit some paying hands out of the four that are played and that won't
happen at Multistrike Poker, unless you can get a decent hand at
Level 1.
It's easy to see that "moving up" is the key to victory for Multistrike Poker and, as you may suspect, that emphasis requires
some strategy modifications. Before I get too far into this,
it's important to tell you that I learned about this game from an
article that was written by Bob Dancer, which was published in the
February 2003 issue of "Casino Player" magazine. Bob not only
described how the game operated, but also explained how the playing
strategy for the game could be computed. However, he published only
a general strategy for each level in the article, so the strategy
chart, with all its faults and mistakes (if any) that you'll find
here is my work alone. I like to think it's accurate, but I might be
wrong, so I encourage you to get a copy of Bob's article and decide
for yourself before you commit any serious $$$ to this game. Now
that all the disclaimers are out of the way, let's move on.
Another unique aspect of this game is the "Free Ride" feature
that occurs on a random basis as you're playing. This will
appear, according to Mr. Dancer, roughly once every 13 hands. What
happens is this: As the cards are being dealt on a particular line,
the Free Ride symbol may appear and it's telling you that you'll
"move up" to the next line, regardless if you qualify or not. This,
too, can affect your strategy so it's another consideration for
those who desire to achieve perfect play at this game.
Unfortunately, a strategy for Free Rides cannot be built into the
strategy chart I made, but let me give you some general advice for
playing those hands. Since you're guaranteed to move up in those
situations, it's really the time to "gamble" a bit, because the
better hand you make on that particular line, the more credits
you'll receive. Let me explain that. As you'll see on the strategy
chart below, which is for the first line, (Level 1 - other levels
will appear in later parts of this series) it's preferable to hold
any two "high" cards, Jack through Ace, over a "small" pair (2
through 10). But if you have a Free Ride to the next level, the
small pair is a much better play than, say, a King and an Ace
because you might get a hand of two-pair or a Full House or even a
4K by drawing to a pair. Sure, you can also get those hands by
drawing to a King and an Ace, but the odds are greatly increased by
holding a pair and, since you already know you're going to move up,
this is a good time to "go for it" and try for those extra credits.

Practicing Multistrike Poker
The vast majority of people who play Multistrike poker will not
use the correct strategy, which means the casino will have a bigger
edge over them than what's possible by using "perfect" strategy
(99.79% for the 9/6 Jacks game, according to Bob Dancer, as stated
in his article). The problem for even the best players is that each
level of play requires a different strategy, although it's fair to
say that these strategies are not worlds apart from one another, nor
too far removed from a "regular" 9/6 Jacks strategy. In fact, the
proper strategy for Level 4 is essentially the normal strategy one
would play for 9/6 Jacks. So, if you're already a good Jacks player,
there's not a whole lot more you need to learn in order to do well
at this game. By the way, Multistrike Poker is available in versions
for other popular VP games, such as Bonus Poker, Double Bonus Poker
and so on. The same principles I've discussed here will still apply,
although strategies will likely be considerably different.
Before you play the game for real-money, you should practice it
extensively, either on your copy of "Bob Dancer Presents WinPoker" (BDPWP)
or at the Website that IGT created, which is
www.multistrikepoker.com/. You'll need Macromedia's Flash
plug-in for it to work in your browser, but that's obtainable at the
site. To practice for Level 1 play on BDPWP (You do have a copy,
don't you? If not, you can get it at www.zamzone.com), you'll need
to adjust the pay schedule of the Jacks or Better game to the
following:
| Hand |
Single-coin Payout |
| Jacks or better |
7 |
| Two-Pair |
8 |
| Trips |
9 |
| Straight |
10 |
| Flush |
12 |
| Full House |
15 |
| Four-of-a-Kind |
31 |
| Straight Flush |
56 |
| Royal Flush |
806 |
You can easily see that six credits have been added to each payoff,
but remember that this is for Level 1 only! To practice Level 2, add
four to each payout and to practice Level 3, add two to each payout.
No changes are needed for practicing Level 4.

The Strategy Chart
Comments: Please remember that the chart below is for
Level 1 only of a 9/6 Jacks or Better version of this game. In
succeeding articles, I'll cover all the other levels, but if you
can't wait until then, use your copy of "Video Poker Strategy
Master" (also available at www.zamzone.com/), which is what I did.
Just adjust the pay schedule as mentioned above, do some judicious
editing, then verify it all on BDPWP and you'll be set. Anyway,
here's my version:
9/6 JACKS OR BETTER Level 1, Multi-strike Poker (Hands are in
descending order of preference.)
 |
Royal Flush |
 |
Straight Flush |
 |
4 Royal |
 |
Four-of-a-Kind |
 |
Full House |
 |
Flush |
 |
Straight |
 |
Three-of-a-Kind |
 |
Two Pair |
 |
High Pair JJ-AA |
 |
4 STFL, Open, 2345s-9TJQs |
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4 STFL, Inside |
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QJTs |
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3 Royal (all others) |
 |
TJQK |
 |
4 Flush, two high cards (exc. 3-card Royals) |
 |
QJs |
 |
KQs, KJs |
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AKs, AQs, AJs |
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KQJ no two suited |
 |
QJ unsuited |
 |
KQ, KJ unsuited |
 |
4 Flush, one high card |
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AK, AQ, AJ unsuited Low Pair 22-TT |
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Single High Card J-A (do not hold a suited 10 with
these) |
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4 Flush, no high cards |
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Redraw |
Note: "s" = suited | |
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English-Romanian Translation
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