Go-Gamble
Slots Guide
Slots Terminology
The traditional historic name for slots was "The
One Armed Bandit" and it is easy to understand why they got that name.
But slot machines have graduated from those early Western times and
gained "some" more friendly names, the most popular of which is simply
"slots" or slot machine. They have also gained in status from
"machine" to high tech slots that have entered the computer age with a
vengeance.
Credit Meter: When the player slides a
bill into the coin acceptor, the credit meter will record the number
of tokens the bill represents. For example, a $20 bill will record 80
credits on the credit meter of a quarter slot machine.
Electronic Gaming Machines: This term
includes all coin operated casino games such as slots, video poker,
flip it games, horse racing games, and all other coin operated
electronic games.
Fill: When hoppers run out of coins, a
fill is called for which simply means an attendant gets a bag of coins
from the cashier and refills the empty hopper.
Hold: This is the opposite of a payback
percentage. It is the percentage of money played that is retained by
the casino. If a machine is set to payback 86%, the hold is 14%. The
hold can range from 1% or less on large denomintion machines to as
much as 25% to 30% on penny or nickel machines at certain casinos.
Hopper: This is where the coins are held
in the machine. Often hoppers are filled to overflowing by players, so
they don't only run empty they sometime are overflowing. When this
happens the excess coins drop into a bucket underneath the hopper. The
buckets are usually emptied in the early morning hours when the
traffic is light.
Hopper Fill: When there are not enough
tokens in the hopper to service the player, a hopper fill is required.
Casino personell open the slot machine and fill the hopper with
tokens, usually stored in a cabinet underneath the slot machine
itself. When you witness a hopper fill, note that the casino employee,
after emptying the clear plastic token bag, will hold the bag up to
the security camera so that the camera can record the fact that the
bag is empty.
Loose Slot: This refers to any slot
machine that is paying off. It is "loose" with its money. Also known
as a "hot" machine. The opposite of a tight slot.
Payback Percentage: This is the percentage
of money bet on a machine that is returned to the players over time.
If a machine is is set at the factory to pay back, say 86%, it will
pay that percentage back to the players over several hundred thousand
pulls.
Pay Cycle: It is a widely held belief that
slots go through pay cycles which means that, after taking in a number
of coins They must pay out in order to meet the percentage payout that
has been programmed into the software.
Pay Line: Usually the line in the middle
of the slot window but also it can be three lines or even five lines.
Only winning symbols on a pay line will drop coins in the tray.
Pay Table: This table is usually located
above the reels. It describes the amounts paid off for different
combinations at different bet levels. This is a very important aspect
of slots and players must be aware the pay table of individual
machines. On electronic machines the pay table appears on the monitor
when called by the player.
Progressive Meter: This is a large
electronic display placed above the linked progressive machine that
displays the amount of the progressive jackpot.
Progressive Slots: This is a group of
machines linked together to produce a bigger jackpot. The machines may
be in one casino or may be located in several different casinos. A
small portion of every pull is added to the large "progressive"
jackpot. They are so called because, as time goes on, the jackpot gets
progressively larger. Generally a progressive jackpot only pays off
with a max coin pull.
Pull: The casino considers one spin of the
reel to equal one handle pull.
Random Number Generator: This function of
the central processor unit of a slot machine mother board produces a
random number used by the slot machine software to "seed" the program
that decides where the reels stop.
Reels: The reels upon which the symbols
are displayed, usually three reels but sometimes you will find a two
reeler and four or even higher. The more reels the machine has the
harder it will be to hit the jackpot.
Stops: Also known as symbols. These are
the images of fruits or bars or even blanks where the reels "stop".
Symbols: This refers to the images of
fruits or bars or Betty Boop's that decorate the reels on a slot
machine. The combinations of these symbols that rest on the payline
when the reels stop determine the payout. Symbols are also referred to
as stops.
Take Cycle: This is the opposite of the
pay cycle. If you subscribe to the pay/take philosophy then you
believe that a pay cycle is followed by a take cycle, whereby you may
get the odd small hit but essentially it's feeding time for the slot.
Tight Slot: This is a machine that is
"tight" with its money, it is not paying off too much. Also known as a
"cold" machine. The opposite of a loose slot.
Tilt: Slots tilt usually because they have
run out of coins, or, because a coin is jammed in the mechanism. They
stop paying and the tilt light comes on. Coins owing the player are
held in the slot's memory and will pay after corrections have been
made to the problem. I have never seen a machine that didn't give out
the correct number of coins, regardless of a tilt.
Window: This is the glass cover behind
which the reels spin. The pay line is usually painted across this
window.
