The GameMaster's Blackjack School
Lesson 8: Money Management - Part 2

A Few Words on Single Deck
In the previous lesson, I taught you how to figure the "true
count" for a multi-deck game, but I want to emphasize that the
concept of true count also applies to single-deck games as well.
The conversion is done a bit differently, but the result is the
same; you end up with a standardized count per remaining deck. If
you see just one card in a single-deck game, a 5 for example, you
now have a "running count" of 1 and a true count of one. That, of
course, is because there's only one deck in the game to begin with
and we determine the true count by dividing the running count by the
number of remaining decks. If, after playing several hands the
running count is 6 and there's three-fourths of a deck left to be
played, we must divide the running count by .75 in order to
determine the true count. In this instance, the true count is 8. If
we were at the halfway point of the deck, the true count would be 6
divided by .50 = 12. Got the concept of that? In a single-deck game,
you have to divide by fractions, and that isn't easy to do, so all
you single-deck counters need to practice this in order to figure it
properly when you play.

Betting With the True Count
For each increase of 1 in the true count as figured by the Hi /
Lo counting method, the player's advantage increases by about .5% in
the average Blackjack game. If the casino has an edge over the
basic strategy player of .40% (6 decks, double on any first two
cards, double after splitting pairs, dealer stands on A-6), it takes
a true count of just about 1 in order to get "even" with the house.
Being even means that the player who utilizes proper basic strategy
will win as much as s/he loses -- in the long run -- at a true count
of one. A true count of 2 gives the counter an edge of .5% over the
house; a true count of 3 gives the player an edge of 1% and so
forth.
It is the edge that a player has on the upcoming hand which
determines their bet. Count- ers bet only a small portion of
their capital on any given hand, because while they will win in the
long run, they could lose any one hand. By betting an amount which
is in proportion to their advantage (called the "Kelly Criterion"),
they are maximizing their potential while minimizing the risk. A lot
of people misinterpret the Kelly Criterion by assuming that the
amount bet is in direct proportion to the advantage. They think that
if you have a 1% edge, you should bet 1% of your "bankroll" and that
is incorrect. What they are forgetting is the doubling and pair
splitting which goes on in the course of a game and that increases
the risk or "variance" of a hand. For a game with rules like those
listed above, the optimum bet is 76% of the player's advantage.
Here's a table of optimum bets which will work well for most
multi-deck games:
| True Count |
Advantage |
% Optimum Bet |
| -1 or lower |
-1.00% or more |
0% |
| 0 |
-0.50% |
0% |
| 1 |
0% |
0% |
| 2 |
0.5%x76% |
.38% |
| 3 |
1.0%x76% |
.76% |
| 4 |
1.5%x76% |
1.14% |
| 5 |
2.0%x76% |
1.52% |
| 6 |
2.5%x76% |
1.90% |
| 7 |
3.0%x76% |
2.28% |
By using this table, you can determine the optimal bet for any
bankroll; just multiply the figure in the last column by the amount
of the bankroll. Thus, for a bankroll of $3000, the optimal bet for
a true count of 2 is .0038 X $3000 = $11.40.

Some Practical Considerations
First and foremost, it isn't practical to bet in units of less
than $1, so a betting schedule must be rounded off. Secondly, it is
more appropriate to bet in units of $5 so that you'll look like the
average gambler, plus it cuts down on the calculations you need to
make. Further, it is impossible to refigure your optimal bet
while seated at the table, even though it should be recalculated as
the bankroll varies up and down. Finally, it just isn't possible to
play only at shoes where the true count is 2 or higher; you will
sometimes have to make bets when the house has an edge. All of this
rounding and negative-deck play cuts into your win rate, but by
knowing the conditions which can cost you money, steps can be taken
to minimize their impact on your earnings.

The Betting Spread
A single-deck game with decent rules in which thirty-six cards or
more are used before a shuffle can be beaten by a 1 to 4 spread.
A two-deck game in which seventy cards or more are used before the
shuffle can usually be beaten by a 1 to 6 spread. A game with four
decks or more will require a spread of 1 to 12 in order to get an
edge. We'll discuss the evaluation of games in a later lesson, but I
wanted to lay the foundation for your money management by giving you
an idea of what it takes to play winning Blackjack. The spread is
expressed in betting units, so if you play with $5 chips, you'd be
spreading from $5 to $60 in a six-deck game. Since a counter should
have a bankroll consisting of a minimum of 50 top bets, a spread
like this will require a bankroll of $3000.
With a $3000 bankroll, a betting schedule
could look like this:
| True Count |
Player's Bet |
Optimum Bet |
| 0 or lower |
$5 |
$0 |
| 1 |
$5 |
$0 |
| 2 |
$10 |
$11.20 |
| 3 |
$20 |
$22.80 |
| 4 |
$40 |
$34.20 |
| 5 |
$50 |
$45.60 |
| 6 |
$60 |
$57.00 |
A betting schedule like this allows you to "parlay" your bets as the
count rises, thus making you look more like a "gambler".
YOU WILL SAVE A LOT OF MONEY AND FIND MORE PROFITABLE SITUATIONS
IF YOU LEAVE A TABLE WHEN THE COUNT HAS GONE DOWN TO A TRUE OF - 1.
BUT LEAVE ONLY AFTER LOSING A HAND; NO GAMBLER WOULD LEAVE A TABLE
AFTER A WIN.
So, have I got your brain spinning? If so, just hang in there as
I'll be wrapping all this up in a nice, easy-to-understand package
in the coming weeks. As always, get your homework, then you're outta
here.

Homework

None. How's that for a break?

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