The GameMaster's Blackjack School
Lesson 10: The Proper Mental Attitude

I always stress the idea of 'expectation' as it applies to casino
gaming because understanding the concept will help you stop gambling
and hopefully turn you into an investor at the tables. By
definition, an investor expects to make a profit so you cannot be an
investor if you play at games where there is a negative expectation.
If you bet $10 on the Pass line at craps, you'll either win $10 or
lose $10, but your 'expectation' is to lose 14 cents on every hand.
That's because the house has a built-in edge of 1.4% on that bet and
if you play it frequently, your average loss will work out to be 14
cents per decision. In the short term you might win a lot of money,
but play it long enough and the house edge will eventually have its
effect. Since the average craps table produces about 60 decisions an
hour, the cost per hour of betting $10 on the pass line will work
out to be -- in the long run -- about 60 X 14 cents = $8.40.
Now let's look at this concept from the point of view of a
positive expectation situation like card counting at Blackjack. If
your average bet is $12 and the average advantage you have over the
house is 1.25%, your expectation is to win $12 X .0125 = $.15 per
hand. Yes, that's 15 cents per hand. At a rate of 60 hands an hour,
you can expect to make -- in the long run -- about 60 X 15 cents =
$9.00 an hour. But, if you can increase the number of hands you play
per hour to, say, 80 hands, you've raised your expectation to 80 X 15
cents = $12.00 an hour. The only other way to make more money is to
either raise the size of your average bet or increase your edge over
the casino. The bet size is just a function of your bankroll (and your
ability to continue 'fooling' the casino into believing you are just
another gambler and not a card counter) and the advantage is mostly a
function of the casino's rules for their Blackjack game. I will
address both these issues in future lessons, so for now let's focus on
increasing the number of hands you play in an hour.

More Hands Mean More Money
If you are the only player at a six-deck game, you can play at a
rate of about 200 hands an hour. With all else remaining equal,
that will raise your expectation to 200 X 15 cents = $30 an hour --
a very healthy increase. The problem here is that I want you to get
up and walk away whenever the true count drops below M1, so 200
hands an hour is possible only if you get one of those shoes where
the count stays positive AND if you are fast enough to keep the
count while your playing at this rate. Moving when the deck goes bad
is a must, since it's cheaper to not play at all rather than play at
a game where the house has an edge over you.
But 200 hands an hour is a worthy goal, so continue practicing
with your single-deck countdown in an effort to build your speed to
a point where you can go through a deck in under 20 seconds.
When you can do that and compute the true count and play perfect
basic strategy, you should play one-on-one whenever possible. That
may mean that you'll have to go to the casino at 2 AM on a Monday,
but it will be worth it. Just remember that increasing your rate of
play will increase your hourly standard deviation, so don't be
surprised if you lose $400 or more in an hour's play; your risk
hasn't increased but you have -- in effect -- 'compressed' your time
factor. Dealers often tell me that a player "can't win" one-on-one,
but they're wrong. Their misconception in this regard comes from the
fact that because more hands are being played, the swings are bigger
and dealers usually remember the big losers and forget the big
winners. As an investor, it is in your best interest to play as many
hands an hour as possible, since your expectation is to win 15 cents
a hand.
THE GOAL
OF THE PROFESSIONAL PLAYER IS TO PUT IN AS MUCH QUALITY PLAYING TIME
AS POSSIBLE; WIN OR LOSS AMOUNTS ARE SECONDARY. BY PLAYING AND BETTING
CORRECTLY, THE $$$ WILL COME WITH TIME.

A Winning Attitude
As I've said before, the wins at Blackjack come in 'chunks', so you
shouldn't be concerned when you have a losing session, nor should
you feel invincible when you win. A proper mental attitude
eliminates the highs and lows of the game (thus making it very
boring -- at least in my opinion) but it enables you to play a solid
, unemotional game. When I have a losing session (on average,
35% of the time), I just go away knowing that the casino will take
good care of the money and I'll eventually come back and get it. 600
hands of play means I've 'earned' 600 times my expectation per hand
so I just need to keep going to work and my paycheck will eventually
reflect my earnings. To put it simply, if you are playing a winning
game, it isn't a matter of 'if' you will win, merely a matter of
'when'.
So let the ice-water begin to flow in your veins -- as one author
put it, "steely blue eyes will do." Emotion has no place in
card-counting; accuracy and patience are the only requirements for
getting the $$$.

Homework

Get an old deck of cards and a marker pen. For those of you
playing at 6-deck games, write the number "1/2" on the back of one
card, "1" on the next card, "1 1/2" on the third card and continue
up to 5 by increments of one-half. Now , number the backs of 20 more
cards individually from 1 to 20. Shuffle both piles (separately)
face up so you can't see the numbers and turn over the top card from
the first pile. This will represent the number of decks in the
discard tray. For example, if it's the "2 1/2" card, it represents 2
1/2 decks in the discard tray, so that must mean there are 3 1/2
decks left in the shoe. Now begin turning over the cards from the
second pile. These represent the running count and we want to
practice computing the true count, so if the first card is "8", the
true count is 8 divided by 3 1/2 = 2 (remember, we round down to be
conservative). Keep going through the running count cards while the
'decks' card remains the same. When you've gone through all the
running count cards, change the 'decks' card and do it again.
This exercise will help speed your ability to compute the true
count accurately. Those of you who will be playing single deck
just need to make a card for 1/4, 1/2, and 3/4 decks and
running-count cards from 1 to 10, but you will practice the same
way.
I usually demonstrate this, instead of writing it out (you
could order the DVD or the dual CD's and REALLY see it in action),
so if it's confusing, please don't hesitate to e-mail me and I'll
explain it further. As you do this exercise, concentrate on accuracy
and remember to be conservative in computing the true count.

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